Worlds & Environment

Every solar system mixes five settleable location types. Type, temperature, and atmosphere decide which buildings you can place: mismatched entries simply do not appear on the build list.
Location types
| Type | Character |
|---|---|
| Planet | Round world with a building grid — the classic colony, often with atmosphere and weather. |
| Moon | Smaller body at a planet — harsher, useful as an outpost. |
| Space station | Artificial hub in space — logistics, specialist buildings, its own look. |
| Old ship | A drifting wreck — its own mood, often no atmosphere. |
| Asteroid | A settleable rock in the asteroid band — more compact than a planet. |
The location menu is the same everywhere; the map and hub header look different per type (round vs angular portrait).
Freeport is not a sixth type in your starting system. Market, bar, and NPCs sit on hub maps you reach through gates.
Temperature & atmosphere
The hub shows temperature (hot, temperate, cold) and often atmosphere (breathable, toxic, none). That is flavour and a build filter:
- Some works only appear on planets, others only on stations.
- Some power plants need cold or hot.
- Some facilities need an atmosphere; others run in vacuum.
Hot worlds may show sand haze or storm-like weather. Cold worlds lean toward mist and ice. Stations and wrecks use orbital haze — or type-specific colours when there is no atmosphere.
Weather changes over time; neighbouring locations can show different patterns.
Surface view
Enter a colony for the 3D ground view — buildings on up to 33 plots, nature around the city, a panning camera. Construction and upgrades happen here visually.
Choosing where you build matters as much as what you build.