MY GALAXY Register

Worlds & Environment

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Different world types across the galaxy

Every solar system mixes five settleable location types. Type, temperature, and atmosphere decide which buildings you can place: mismatched entries simply do not appear on the build list.

Location types

Type Character
Planet Round world with a building grid — the classic colony, often with atmosphere and weather.
Moon Smaller body at a planet — harsher, useful as an outpost.
Space station Artificial hub in space — logistics, specialist buildings, its own look.
Old ship A drifting wreck — its own mood, often no atmosphere.
Asteroid A settleable rock in the asteroid band — more compact than a planet.

The location menu is the same everywhere; the map and hub header look different per type (round vs angular portrait).

Freeport is not a sixth type in your starting system. Market, bar, and NPCs sit on hub maps you reach through gates.

Temperature & atmosphere

The hub shows temperature (hot, temperate, cold) and often atmosphere (breathable, toxic, none). That is flavour and a build filter:

  • Some works only appear on planets, others only on stations.
  • Some power plants need cold or hot.
  • Some facilities need an atmosphere; others run in vacuum.

Hot worlds may show sand haze or storm-like weather. Cold worlds lean toward mist and ice. Stations and wrecks use orbital haze — or type-specific colours when there is no atmosphere.

Weather changes over time; neighbouring locations can show different patterns.

Surface view

Enter a colony for the 3D ground view — buildings on up to 33 plots, nature around the city, a panning camera. Construction and upgrades happen here visually.

Choosing where you build matters as much as what you build.