Game Guide
Free browser strategy guide: 33 building plots per world, multi-map empires, fleets, trade, archaeology and alliances — from your first HQ to interstellar transport.
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Welcome to My Galaxy
Your own solar system, newcomer protection, and your role as commander.
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First Steps
Character, your own solar system, two weeks of protection — and what to do first.
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Quests
Short tasks for the start. The card shows what to do and pays the reward when the number is full.
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Main Menu & Quick Access
The burger menu, quick HUD, solar systems, fleet overview, and how to navigate the game client.
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Solar Systems & the Galaxy
One star map is one solar system — sun, bands, locations, gates, and leaving home.
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Fog of War
How visibility works on the galaxy map — what you see, what stays hidden, and why it matters.
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Worlds & Environment
Five location types in a solar system — temperature, atmosphere, and which buildings fit where.
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Your Headquarters
The location menu at your HQ in your starting solar system — plots, orbit, and daily management.
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Building & Expansion
How the 33 building plots work, which buildings fit which location, surface vs orbit.
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Economy — Energy, Storage & Production
Power your industry, watch warehouse limits, and manage map-wide production.
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Population & Citizens
How population grows, what citizens need, and why the population panel matters.
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Research & Progress
Unlock technologies, advance your faction, and open new gameplay options.
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Ships & Shipyard
Build vessels, understand ship roles, and prepare for travel and combat.
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Fleets & Travel
Command fleets, speeds, combat traits, fuel upkeep, and movement across the galaxy.
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Transport Between Solar Systems
Send resources from one solar system to another — cargo to your own platform, or fuel and zeropoint on a supply run.
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Jump Gates & Wormholes
Move combat fleets between solar systems through paired portals.
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Colony Ships & New Worlds
Interstellar colony ships open a new solar system. Ordinary ones only claim a world where they already are.
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Trade & Freeport
Send a fixed offer, accept or decline, and use the same path with the freeport.
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Freeport Bar & Imperator
The intergalactic hub — bar lounge, market, NPCs, and why the Imperator ship matters.
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Civil Harbor & Public Transit
Why the liners run on their own, and what the harbor is still for.
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Recycler & Scrap Conversion
Emergency supply — pick a field, bring scrap home, and convert it there.
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Museum, Artifacts & Avatars
Bonus items from digs, the museum shop, and the office complex.
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Galaktikum
Premium currency — earn, spend, and what it unlocks in My Galaxy.
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Combat & Defence
How battles work, newcomer protection at home, and reading combat reports.
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Pirates & Dangers
The Corsair Syndicate, raiders of the void, and how to survive their attention.
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Alliances
Create or join an alliance, invite members, and coordinate with allies across the galaxy.
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Diplomacy & Neighbours
Other players, AI factions, trade requests, and messages across the galaxy.
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Messages & Battle Reports
Inbox, system mail, diplomacy replies, and reading combat logs.
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Tips & Strategy
Practical advice for steady growth, economy, and mid-game decisions.
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Account & Settings
Language, graphics, shortcuts, and managing your player account.