Fleets & Travel

Fleets are groups of ships under your command. Open the fleet panel from the main menu to review positions, orders, and composition. Select a fleet on the map and send it to a destination — travel takes real time.
Every ship is different
Units and fleets are not interchangeable. Each hull has its own speed, shields, firepower, and combat behaviour. Some designs are fast scouts; others are slow tankers or heavy warships. When you mix ships in one fleet, the group moves at the pace of its slowest members and fights with the combined strengths and weaknesses of every hull aboard.
Who shoots when
Combat depends on how your ships are built:
- Many warships fire only while standing still — they must halt to bring weapons to bear.
- Some units can fire while moving, but often with shorter range or reduced accuracy compared to a stationary volley.
- Orbital cannons at locations are fixed — they defend the sky above your base from orbit.
Before you attack, scout the enemy and read your unit roles. A moving convoy is not the same fight as a dug-in fleet.
Fuel — always
Fleets consume fuel every hour, whether they are flying, waiting in orbit, or idle on the map. Fuel is drawn from your map’s reserves. If you run dry, new movement orders are blocked until you resupply — stranded fleets are a common mistake.
Keep fuel production and storage healthy at your HQ. Long campaigns need planning, not just a full tank at departure.
Practical tips
- Split fleets: defenders at home, haulers on trade routes, war groups at the border.
- Escort valuable cargo — pirates and rivals watch convoys.
- Watch arrival timers; be ready when ships reach contested space.