Trade & Freeport

Trade turns surplus into stock or into a fleet. You need a trade center and a trade ship nearby. Open Trade at the location, or the same entry in the main menu.
Two tabs: Direct and Board.
Direct to a partner
This is how you post an offer while nothing is already flying:
- Choose the solar system you send from.
- Known contacts, if you have any. Only commanders you have discovered and who have an active trade treaty with you. A non-aggression pact alone is not enough. The freeport shows up here once you have found the hub and signed that treaty.
- Give: the good and the amount.
- For a player, also want: the good and the amount. For the freeport you only pick the good you want. The hub sets the amount.
- Beside the form you see whether the swap sits inside the allowed range. Outside that range the offer will not send.
- Start.
The other side can accept or decline. If they want different amounts, they send their own offer. There is no bargaining inside the same offer.
After acceptance the form goes away. You see the trip: your base, the ship, the partner, and one bar for the flight out and back. Goods change hands only when the ship arrives. You can still use the board while that flight runs.
Each trade center holds one offer. Decline or withdraw frees the ship.
Board
The board is the notice wall. You see offers from across the galaxy, not only your map: yours, other players', and the freeport's. A card shows what is given, what is asked, and where it comes from.
Accept ties up one of your trade centers and sends your ship. Decline or withdraw ends the notice without a flight. There is still no counter-offer.
You do not spend Galaktikum here. That is only at the smuggler.
Trade through a gate
Same solar system: the ships fly from trade center to trade center. No jump, and no zeropoint for the swap itself.
Another solar system: both ships take a jump gate, out and back. It runs like a transport. You pay fuel and zeropoint twice, from the system your ship leaves, because the return flight is included. The freeport is not charged. If your partner lacks fuel or zeropoint, the offer stays open.
Without a matching pair of gates, a deal into that system does not start.
If you fly a trade ship through a gate yourself, that is one ordinary jump and you pay it once. That is not the automatic round trip.
Goods that are not one side of a deal still go by Transport, not by a trade offer.
Protect full trade ships. Anyone who knows the route knows the cargo.